27 March 2013

"Rasp" - Merrowman Scavenger

My 1st level native for tonight's HMS Apollyon game:

"Rasp"
Merrowman Scavenger 1 Age: ?? Gender: ??   HP: 5  AC: 3
Abilities:

  • STR: 08  DEX: 16  CON: 14  INT: 11 WIS: 12 CHA: 10

Saves:

  • Breath: 14  Poison: 14  Petrify: 13  Wands: 15  Spells: 13

Skills:

  • Survival-2;  Light Armor-2;  Animal Handler-1;  Awareness-1

Weapons:

  • 1d8-1 Living Tooth Club
  • 1d6-1 Bone Spear
  • 1d6      8 x Cane Javelin with Tooth tip

Armor:

  • Coat of Teeth (AC 6)

Equipment:

  • Self-Filtering waterskin
  • 1 week's worth of mushroom loaf and seaweed cakes
  • 1 bag of peppermints
  • 2 flasks of Merrowman mutagen
  • 1 potion of Scabrous Healing 
  • 10' bone pole
  • Harness covered with pouches
  • Necklace with opalescent living fish eye ( $15)

Special Abilities:

  • Regeneration - Merrowmen's natural resilience is a result of their extraordinary connection to life magic.  This is perhaps because they are descended from a psychic predator, the Merrow, and like their maternal ancestors Merrowmen can feed on the psyche of other sentients, though except in the case of the most powerful shamans (who use a horrifying ritual spell akin to some undead's life draining to enhance their size, strength and power), they only do this in their sleep by feeding on tiny slivers of the dreams of other sleepers around them.  This leads to Merrowmen having very interesting dreams, including ones that reveal occasional knowledge from the minds of others.  This strange ability grants a significant advantage, Merrowmen regenerate while sleeping, not quickly or in the flashy manner of a troll, but completely and steadily.  Merrowmen heal at twice the normal rate while resting, and even more importantly, even mutilating injuries (such as the loss of a limb) will heal if a Merrowman slumbers deeply enough.  In game-play terms a Merrowman can regenerate a lost limb or other serious injury  in 1D4 weeks of coma like slumber.  Assume the player must miss one session for each week


Rasp went into the dungeon with this...



25 March 2013

Document seen clutched in the hand of  a purple man returning to Sterntown

   "... well, that muttonheaded little fool won't return the cane! Things weren't looking too good for us, you know. Then I remembered this little iron pigsticker, and that got me thinking [shows cold-iron phurbu].
   "You remember when I told you about Bear? I know, I know - He has no power here. But our shamans taught us the gods brought Chaos upon the world, and Bear's way was to stand firm and ferocious against the onslaught of the disorder the gods unleashed.
   "Bear may no longer keep me in His claws, but His plan for me would not change - men are foreordained to follow the path the Spirits lay out for them. I must align myself with those who oppose the Chaos - this dagger was a reminder from Bear that I am to pursue that path, even here.
   [laughs]
   "Besides, that Malchris is downright courteous compared to my old man. At least I know where I stand with the fellow, and his rewards are commensurate with the risks.
   "As a matter of fact, you might be interested in some of what he has to offer. Do you remember when you told me that you ..."
-- fragment of conversation overhead between Purple Annar and a resident of Sterntown





10 March 2013

A new arrival

   "... it was a hell of a fight. This pink bird-looking thing, all lopsided and as tall as two men, comes tearing out of this circle made out of powdered iron. Huh? No, we didn't touch the damned circle - it must've been smudged by something else. I think there was one of those big candlestick-pole things that was tied to the door or summat, and that must've scraped it.
   "Anyway, as I was saying, this big pink-feathered bird-looking thing, but with three arms and a lot of eyes on one side of it's head comes charging outta that circle, beak wide open, screeching "Free! Free! Kill! Kill! Kill!" I damned near pissed my trousers right then. It picks up this table like it was nothing, and throws it out of the way. I'm standing there, trying to keep my sword and board between it and that big priest I know you've seen and one of those little frogmen while they whip up the last of their magic. That hole there on my shield? That big bastard's beak did that, first thing. Hell of a fight.
   "The priest's hired man or sword brother or whatever he was got pasted by the pink bastard, but not without honor. The rest of us managed to hang on, until that priest finally put it down for good. Gods, but we were chewed up and spit out. Hell of a fight.
   "No, I'm not from here. From the Great Beyond, or whatever you folks call it. I lived in a place that was ice and rock, and little else. The sea, though - I know the sea. Grew up fishing; that's what you do when you're your father's second son. At least until you're old enough to raid. Which I did.
  "Another drink? Sure, I'll spot you one. Tell me your tale, friend. I think I'm going to stick around the Rust Gate, at least until I finish healing up. After that, who knows? I'm sure there's work for one who's looking, and I need to get to know the people."
-- overheard  in a bilge saloon in the Rust Gate of HMS Apollyon