15 June 2017

XP For SR3

Good Karma is the experience reward system used in Shadowrun 3E. In between activities, characters can expend karma to improve attributes, improve existing skills, or learn new skills. These rules are somewhat complicated, and may be subject to simplification at a later date.

Attributes

On the table below are two scores for each attribute by meta-human type. The first value is the racial modified value, and the number in parenthesis is the attribute maximum. To improve an attribute less than or equal to the racial modified value, a character must spend 2 times the new attribute score in good karma to improve the attribute. Values between the racial modified value and the attribute maximum cost 3 times the attribute score to increase.
For example, a human who wishes to improve Body from 4 to 5 would require (5 x 2=)10 karma.
The same human who wished to increase Body from 6 to 7 would require (7 x 3=) 21 karma.
Attributes must be increased one point at a time - a character cannot 'skip' from 5 to 7 without purchasing 6.

AttributeDwarfElfHumanOrkTroll
Body
7 (11)
6 (9)
6 (9)
9 (14)
11 (17)
Quickness
6 (9)
7 (11)
6 (9)
6 (9)
5 (8)
Strength
8 (12)
6 (9)
6 (9)
8 (12)
10 (15)
Charisma
6 (9)
8 (12)
6 (9)
5 (8)
4 (6)
Intelligence
6 (9)
6 (9)
6 (9)
5 (8)
4 (6)
Willpower
7 (11)
6 (9)
6 (9)
6 (9)
6 (9)

Skill Improvement

Skill improvement costs are different for active and knowledge skills. The table below shows the needlessly complicated cost calculations:

Base SkillActiveKnowledge/Language
New Skill Rating is ....
Equal or less than the linked Attribute
1.5
1
Equal or less than 2 x Attribute
2
1.5
More than 2 x Attribute
2.5
2
Specializations
New Skill Rating is ....
Equal or less than linked Attribute
.5
.5
Equal or less than 2 x Attribute
1
1
More than 2 x Attribute
1.5
1.5

Learning New Skills
New skills can be purchased at a skill rating of 1, at a cost of 1 good karma. This is true of Active, Knowledge, or Language skills. Once a skill has been learned, it is improved according to the table above.
A new specialization can only be purchased for an existing base skill. To begin a new specialization, the character must buy the specialization at a rating 1 point higher than the base skill. With a new specialization, obtaining a new specialization does not reduce the base skill.
A character may have as many specializations as equal to their base skill rating for that skill.